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Post by Vio on Dec 15, 2008 17:52:44 GMT
Welcome to Tenth Caste RPG!
I will now set a few ground rules to get us started so pay attention and learn them, I will add more as the game progresses.
EDITED CHARACTER BIO’s: I have made a few changes to several of the submitted character biographies, mostly to fulfill two objectives: to connect a few characters with others in the game, and to bring them to starting position of the game. Remember what I say is History, and you cannot change this History! I have sent the New Character Bio’s before the game’s beginning so that you may familiarize yourself with them, and through email, so that I could send them as Word documents (my changes appear in red). The Character’s name, age, family, etc… can change, so be sure to read it!
ENVIROMENT: This game takes place in several buildings and streets throughout this town lost in the OtherWorld, I will post the name of the building that your characters occupy, and the rooms which they can explore. It is up to the Players of the game illustrate these rooms, to describe how they look, feel, sound, and smell. The OtherWorld will not be the OtherWorld without distortion, but I will place restrictions on what kind of distortion appears, we do not want to get too freaky too quickly!
FIRST POST: Your character’s first post must include at the top a physical description of your character (the first few lines of your bio, highlighted in blue). You can also post a picture or sketch, but the typed physical description is necessary. No histories though, people do not have their past deeds written on their faces, that is where role-playing becomes important.
CONVERSATIONS: Your character will meet other characters during her journey, it is important to remember that this is a forum RPG, and since many players log only log in once or twice a day, you might have to write both sides of a conversation for the plot to progress. Use common sense and common courtesy! Learn about these character’s personalities and pay attention to how they respond. In addition, if you have a character say or do something that her Player is offended by, it must be deleted.
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HEALTH, LIFE, AND DEATH: Your character can be wounded and even killed out in the OtherWorld. You character will be in varying degrees of health:
Normal: Your character is Normal. Moderate Wounds: Your character suffers from Moderate Wounds. Her physical abilites (speed, agility, strength, etc…) is limited de to specific wound she is inflicted (ex: a sprain would affect speed and agility). Moderate Wounds will heal eventually on their own, and are never life threatening. Major Wounds: If you character suffers from Major Wounds (such as a severe gash). Her health will decline (blood loss), if she doesn’t REST/HEAL. If Major Wounds are not taken seriously, they will soon result in an infection and become life threatening. Mortal Wounds: If your character suffers from Mortal Wounds, then she is slowly dying. REST/HEAL will only give the character more time. Death: Your character has died; she can no longer participate in the game. Your character can have a last post to describe the experience of dying and to say good bye. After the last post, role-playing shall cease, there is no afterlife role playing since it proves to a distraction for the actual game still in progress.
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TIME and TASK’s: Time is measured by turns, and I will post a turn update at the beginning of each turn. Every player can perform one Task per Turn. We will start with Rest/Heal and Explore. During each Turn Update, I will post a summery of what happened in the last Turn as well as the current status of the players as long as it is common knowledge. (If one player wanders off alone, everybody is not going to know if the wanderer got himself hurt or killed.)
Rest/Heal: Resting when your character is sleeping, reclining, or performing first aid. If your character is recovering from a wound (ex. A cut, while in a restaurant), then you will post your character’s attempt at improvised first aid (character uses a napkin to serve as gauze). Your character will use this turn to Rest and only Rest, and that character will recover from her wounds sooner.
Explore: Character selects a room and searches it. You will post on the thread, how your character searches the room. And if the search is thorough enough, then it will be successful. At the beginning of the next turn I will inform you of what you have found. Characters can search a room together, but most rooms only hold one item, so one will find it, and the others will come up with nothing.
Ambush: During Exploration, a character may be Ambushed by a monster. A Ambush PM will be sent to the Character, and the Character must reply, sending a Defence PM stating how the character plans to defend himself and either kill or evade the monster. Remember, this is a plan for defence, I will decide the outcome of the battle, and post the results during the next tur update. Spying: A character may secretly spy on another character that he considers to be suspicious. In order to find uncover that character's unconcealed weapon, secret inventory, or find if that character is involved in any secret operations. The Spy will send a PM to me, explaining who and how he plans to get close to the other character without the other's knowledge. The more effective the plan, the more secrets can be uncovered. However a weak plan will result in possibile detection, or even retaliation. The Spying action uses a turn. A character cannot Spy and Explore in the same turn. (However a Spy may pretend to Explore as a cover.)
Assault: A Character may attack another character. The Attacker will send a PM to me stating the plan of attack, the degree of aggression (scare, wound, or kill), and wiether or not the character retreats if all doesn't go as planned. The Attacking action uses a turn. A character cannot Attack and Explore in the same turn. (However a Attacker may pretend to Explore as a cover.)
Assualt Defence: After the Attack PM is recieved I will edit it (take parts out the defender will not know, such as if the attacker uses a concealed weapon), and forward it to the Defender. Which for the Defender will appear to be a Ambush PM, however instead of a monster, it will be another player. The Defence PM will be sent to me, and I will judge the outcome of the confrontation.
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ITEMS: Items are found when a character successfully explores a room (not inhabited by a monster). The character posts a Search on the thread, stating specific room; and the GM sends an Inventory PM to the Character stating the results of the search. These are the most common groups of items:
Medical Supplies: A character might find medical supplies during the games. These speed up the recovery time after a player becomes wounded. The use of two or more in one turn speed up recovery time faster but might result in making the character intoxicated, unconscious, or overdose.
Weapons: Weapons increase the combat effectiveness of the Characters against Monsters and other Characters. A Player may only carry one large weapon and a small weapon at a time; or two small weapons. A character may also conceal one small weapon in his clothing so that it is not visable to the other players.
Keys: Keys open up a door which often leads to another group of rooms to explore. When a Key is found the GM will send in a PM the rooms that are now unlocked. The the Player may unlock the rooms himself in his next post by posting the list of rooms. The Rooms are then unlocked, and any player may explore them. NOTE: If another turn passes without the Player posting the unlocked rooms, the GM will post them to keep the game moving.
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I will send info to you via posts, PM's, and emails so keep an eye on these before you post!
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Post by Vio on Dec 17, 2008 16:22:03 GMT
The game has begun, this thread is open, the discussion thread is closed. I moved both to the Fun and Games Forum, it seems more fitting for a Forum RPG. Any questions or concerns are to be sent to me via email or PM.TURN I Each Character awakens to find herself alone in a dimly lit hotel room; the desk lamp is on illuminating a small tarot card. The curtains are shut, and on the other side is plywood which is completely blocking the window. Everything is normal, except periodically the lights flicker and the walls softly moan. Your character picks up the Tarot Card and places it in her pocket. (The Characters awake alone in the room stated in their bio, unless the bio specifically stated that someone else was in the same room.) (By this time, every player should have recieved their first Inventory PM) files.filefront.com/Leavingwav/;12683951;/fileinfo.htmlRooms to Explore Hotel: Room 601 Room 602 Room 603 Room 604 Room 605 Room 606 Room 607 Room 608 Room 609 Room 701 Room 702 Room 703 Room 704 Room 705 Room 706 Ambassador’s Suite Commodore’s Suite Elevator (door is locked)
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spearofhope
Nurse
Life In Iambic Pentameter
Player Character: Fuck all if I know
Posts: 163
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Post by spearofhope on Dec 17, 2008 21:03:39 GMT
Truth and Beauty Were wonderful words.... But shrapnel is shrapnel, and at the end of the day - I am alone with the things I have done.
We buried Truths under Playgrounds.
--
Christian Sentzke could faintly remember a passing dream of a Canadian winter Cabin resort as he slowly stood up, resting a hand on a lamp table. He lifted his Weight from the floor and shifted, nearly falling back down. He set a hand on the side of his head, mouthing a wordless moan as he shifted from side to side. The experience within his head was unique - he felt as though his entire center of Gravity had shifted to his skull and his Toes at the same time. He sputtered a wet cough and slowly regained his composure, but the feeling of off balance remained. it was as if in the middle of the night he had forgotten how to physically exist.
Christian slowly took a few steps forward, but as he blinked repeatedly the room came into focus. It was different - Darker and Redder. His room was an ashen yellow. This room seemed to ominously grow with a reddish brown hue that made him want to Vomit. He examined the room, slowly stepping over a rag on the floor and sweeping the room with bleary eyes. He slipped a hand into his pockets and frowned, shaking his head. Instead of the pills he was accustomed to being in his pockets, he found a thin card. He examined it, and his eyes grew wide as he examined it. He flipped it over, and moments later slipped it back into his pocket.
SEARCH Christian looked on and around the table for the pills he was supposed to take each day, and sighed, shaking his head. He stepped towards the bed table and crouched, looking under the table. He looked under the bed as well, sighing. He coughed again, this time repeatedly, and then tossed off the blankets on the bed. He turned and started towards an old wooden closet, with several of the panels missing. he opened it, and dug through the dirty clothing on the floor, and scanned the Walls. He searched the TV and the TV table, sighing and shaking his head. "Where the hell are they?" END SEARCH
Christian stepped towards the door and looked into the hallway. The leaned on the wall next to the door, having been removed from the hinges. He coughed again and shook his head - 609. Son of a bitch. He looked around and walked into the hallway, "Hello?" he asked loudly, shaking his head, he stepped into the Hallway, "C.O.? CO?"
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Dwz
Lying Figure
Faceless
Complete the pattern, solve the puzzle, turn the key
Posts: 435
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Post by Dwz on Dec 17, 2008 22:23:29 GMT
BIO: Jack/Max (dual personality) is your average tall (1.87 cm) guy with jet black hair cut shortly and equally, he also has a goattee that goes from his chin to the middle of his throat, in addition to being tall he is also quite skinny (weighs around 70 kg), he wears black pants with grey camouflage dots, black sneakers and a dark green sweater.
As soon as Jack opened his eyes his vision started bluring, he growled silently to himself as he pressed his fingers hard against his closed eyes, frowning at the subtile pain. His sweaty fingers slid down something smooth, something warm and yet cold. Jack lifted whatever he was holding and tried holding it straight before himself as he opened his eyes, "not you again," he exclaimed recognizing a bottle of Jack Daniels in his hand. Jack was used to waking up somewhere ... anywhere ... with this little "fellow" of his. Jack threw the bottle away hearing as it smashed somewhere near him.
Getting up Jack realized that he had not recognized the room he was in. It looked like a motel but not any that he had visited before, the room was completely deprived of light except a faint table light shining as far as half the bed. The windows where shut closed with blinds. Looking around he expected to find someone else ... a dame ... none.
Still growling like a hungry dog, Jack got up and staggered his way towards the window, "What the fuck?!?!?!," he said himself as he pulled on the blinds only to reveal the windows nailed by planks of plywood.
Surely no hotel as bad as he had been in had windows nailed shut by plywood. Turning around Jack saw something faintly glowing in the dim light of the table light, approaching the table he realized it was a card. He flipped it hoping to find the number of his company from last night but he found no phone number. Putting the card in his pocket Jack sat down on his bed.
"Max?" he called out rubbing his forehead.
[SEARCH] Jack searches the night table, under it, in its drawers, behind it, under the bed, pillows, looks under any chairs etc. checks the bathroom, the tub, sink, toilet tank. [SEARCH]
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Post by alx on Dec 17, 2008 23:11:53 GMT
Riiko awoke, feeling slightly sick and completely disoriented. She was in what seemed to be a hotel room and there was a stranger prone on the floor near her. She took a moment to collect her thoughts and then dragged the unconscious guy onto the bed- he was only an inch or two taller than her 5'8" and he didn't weigh much more than she did; his pale and wasted frame couldn't be more than 150 pounds, and probably quite a bit less
There were some cuts on his left arm which seemed to be clotting fine by themselves but Riiko took it upon herself to tear up a pillow case and bind his arm as best she could. Despite his emaciated frame, the poorly healed scar on his left temple and his coke bottle glasses, Riiko found the stranger quite attractive for a gaijin. As she brushed the unkempt auburn hair out of his face with her fingers, she thought he might clean up quite nicely when the young man's eyes suddenly flew open, their green stare magnified several times over by his lenses...
Riiko gasped "Oh my God, are you okay?" and then lamely concluded "Where am I?"
"Safe" he answered quietly as he shut his eyes "I saved you..."
"Thank you for saving me" She replied "But from what? And 'safe' isn't a location... Where are we safe?"
"Too weak" the stranger whispered "must rest"
"Where the hell are we?" Riiko demanded "And who the hell are you?!?"
"Watashi-wa Jordan desu" he sighed "Hajime mashite..."
So now Riiko was ostensibly safe, almost definitely lost with a gaijin she'd never seen before who spoke Nihongo but didn't answer questions. In short, she was utterly confused
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Post by SilentHero on Dec 17, 2008 23:25:56 GMT
Character: Name: Jim Becker Age: 34 Description: Slightly tanned White skin, Male, 5'11", Dark Brown Hair crew cut, Brown Eyes, slim but athletic build. Wearing a black long sleeve t-shirt, black jeans and black army boots. Has a prosthetic leg and walks with a noticable limp, although he tries to hide it. Wears a weary expression many feel is a scowl, but isn't meant to be. Somehow seems older than his actual years, although not in any real physical way.
--------------------------------------------------------- Awakening with his mind and vision foggy, but both quickly clearing, Jim is grateful that his sleep was not plagued by the nightmares that usually haunted him. The cries of children and the ghosts of the dead and other horrors from the war plagued him every night and he was grateful for the brief respites he occasionally got, though it was extremely rare. But this felt different, and although the fog faded from his head, he felt a strange residue of it remain.
As his vision cleared and he got his bearings, he realized he was not where he was when he had went to sleep. He looked around and saw he was in now what seemed to be a hotel room, laying on a king sized bed.
The room featured a small bathroom to the side and a TV sitting on top of a small wooden cabinet, a large dresser standing next to it on the opposite wall. The windows were boarded up and the only light shone from the lamp on the desk beside the bed. The carpet was dusty and crusted with dirt, they items around him were also revealed to be coated in a layer of dust. Opening the door he saw the room number read, "607" before stepping back inside the room.
He wondered how he got here. Where the hell was he?
Standing up from the bed, what was left of his right leg throb as it pressed inside his prosthetic leg. Slowly making his way to the mirror above the desk, he was still wearing his black long sleeve shirt and jeans with matching black army boots. Looking at himself into his own brown eyes, he runs his hands through his brown hair, which was still growing out from the crew cut he had when in the army. He rubbed his eyes and finally felt a little as if he was completely awake. Feeling something inside his jeans pocket, he searches and finds a Tarot Card inside.
Flipping the card over and reading the message, Jim says to himself, "What the hell is this?"
Maybe there are more clues in this room. Placing the card back in his pocket, Jim eyes the room and begins to search.
SEARCH ROOM 607 Jim searches under the bed and under the mattress, flipping it completely over. He then searches the drawers of the desk and the dresser before moving to the TV and looking inside the small cabinet it stood on. He then moves to the bathroom and searches the water tank of the toilet and around the back of the toilet. He then moves to the tub and finally looks inside the bathroom cabinet under the sink. End SEARCH
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Nina Melrose
Mumbler
Written In Blood
Sexy cheesecake
Posts: 86
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Post by Nina Melrose on Dec 17, 2008 23:35:48 GMT
It’s cold, and she tosses and turns in her sleep trying to get comfortable and warm, but the feeling of being damp wakes her, as does the smell of decay. Nevertheless, and unpleasant as it is, it’s a familiar smell, and in the half consciousness between sleep and waking, it takes her back to a time long since forgotten. Dead and buried in her mind.
The threat of remembering jolts her awake, and she finds herself sitting bolt upright not in her own bed, but one she does not recognise, nor one, on closer inspection that she would have ever lay down to sleep on voluntarily, and in an instant, she feels very afraid. Where was she?
Isabelle Fontaine gets off the bed and is dismayed to feel the carpet, or what is left of it, is cold, wet and rotten beneath her feet. She is dressed in yesterday’s clothes, a plain white t-shirt, ¾ length trackpants and a pair of cross trainers on her feet.
Was it yesterday? She isn’t sure what day yesterday even was, let alone how she got here to this stinking room.
She is only of average height, 5”6, but standing in this room, she feels too tall, like the ceiling is too low, and she feels a little claustrophobic, what with the size of what appears to be, or have been a hotel room a long time ago. There is a small table beside the bed on which there is a desk lamp which is turned on, casting a sickly yellowish light on the room, which she also notices has a small window, but it is boarded up. Beside the lamp is a tarot card. Strange, but she feels compelled to pick it up and put it in her pocket anyway.
She walks slowly around the room, making sure that there isn’t some clue as to why and how she got there, but there isn’t much to see. Apart from the bed and the table, there is only an old set of drawers on the opposite side of the room which on inspection, are empty, and beside that a small wash basin, cracked of course and a brownish yellow colour from god knows how many years of disuse. Above the wash basin is a small mirrored cabinet. She looks at her reflection, her unusually violet/grey eyes look tired and she smooths her shoulder length dark brown hair with her hand to tidy it. Inside the cabinet is one shelf, the other is broken and it also, like everything else in the room, smells old and mouldy.
She goes back to the bed before leaving the room and reluctantly gets down on her hands and knees to peer underneath it but sees nothing.
She turns the door handle of the room, and to her surprise it opens. She did expect it to be locked, and sees a number on the hall side of the door, 702.
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Boris Stoke
Creeper
Some of the best things in life don't exist.
Posts: 34
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Post by Boris Stoke on Dec 17, 2008 23:59:27 GMT
-FIRST POST OBLIGATIONS- Name: Mark Stephen Hunter Gender: Male Age: 24 Ethnicity: Caucasian Hair Color: Dark Brown (practically black) Facial Hair: None Height: 6’2” Weight: 172 Build: Average Current Apparel: Office attire, minus a suit coat. A normal black jacket is worn instead.
"Whoops!" -- Shadows overtook Mark Hunter's eyes. The light was cut down in its prime, its remnants torn away. The dark emptiness of oblivion pulled at him, lulling him into weightless space. Suddenly, his wandering thoughts came to an abrupt stop as his mind focused on reality. He had fallen out of bed. He landed awkwardly on his back. The air was knocked out of him as if he had fallen from a good ten feet. Stars burst forth on impact, his vision clouded and damp. Thoughts did not run through his mind, he did not wonder why he was feeling pain or where he was. He merely gasped for breath, knowing nothing else in the world was as precious as the air he breathed. It was some time before Mark pulled himself off of the floor. His mind cleared of its daze from the oddly violent fall from the small bed. He was fine. Safe. However, he was not comfortable. Having been so preoccupied with breathing he immediately took note of how thick the air seemed. Mark glanced around the room, noticing nothing out of the ordinary aside from the fact he didn't know where he was. He did not remember stopping to stay anywhere, as this clearly wasn't his home. The room was small and it took only a minute of thought, as he stared at the bathroom mirror across the room, to realize that he was in a hotel somewhere. He thought back to his last memory, trying hard to recall checking in. What worried him is that he didn't feel he was missing a memory. He remembered driving near Ashfield and seeing that car come near him on the intersection. Obviously it hadn't hit him or he wouldn't be here, though he did not specifically recall how it had missed. But after that memory he recalled nothing about pulling over anywhere or even continuing his drive, nor did he have a memory of a hospital or anything of the sort. In his mind he saw darkness. After the mental image of the car, of the Chevy driving toward him, he could clearly recall one single and distinct memory. There was nothing tangible about this memory, he could recall no sense of taste nor smell, and no sense of touch. He knew if he had tried to describe it a composite artist would come up with a black square, and the person would just tell him he couldn't remember anything. But, thought Mark, though he did not understand the memory he felt odd for feeling as if he had lived it. However, nothing Mark thought about explained to him where he was. He began searching the room. SEARCH (room 603) Mark first checked the night stand next to the bed, being sure to open the drawers to see if there was a Gideon bible or brochure he could flip through to learn something about the hotel. He searches the desk in the corner, thankful for the lamp on it casting its light. He tries to flip a switch near the door hoping it'll cast more light on his search. He checks all the desk's drawers. He notices a tarot card sitting on the desk. He quickly inspects it and pockets it. He checked the the room's closet, being sure to sift through it thoroughly. He briefly wonders why there are clothes in it. He checks the pockets. He looks at the TV and decides to check if it will turn on so he can turn it to the news while he continues to search the room so he has something to listen to. The silence is getting to him. Finally he checks the bathroom, but not thoroughly. Only meaning to wash his hands and tidy himself up before heading to the hotel room door and peeking out the hallway. On his way out of the bathroom he inspects the bed, suddenly noticing it hasn't been disturbed. He wonders briefly if he had used it at all. END SEARCHMark makes his way to the front door and opens it slowly, wishing he had some keys to get back in if he need to. Noticing an empty hallway he decides to open the door all the way. He fiddles with one of the locks attached to the door frame, extending it so that the door cannot close unless the lock is moved. That should be a temporary fix, he thinks. He steps out into the hallway and wonders why it seems so dim. Down the hall he sees a man coughing and looking rather haggard. He's saying "CO?" repeatedly, but Mark doesn't understand. He chooses to stay out of the man's affair for the time being, hoping instead that he can find a front desk or some sort of employee. The air feels even thicker out here. A thin layer of dust seems to coast everything and it flies through the air, probably due to faulty ventilation. The air feels almost an individual itself, its presence is domineering. NOTE: For reference, this is the kind of door lock I was trying to describe that Mark used to jam the door open. www.landmhardware.com/images/IMG235sml.jpg A door guard. It works like a chain lock, only it's harder to break. The larger piece is attached to the door hinge and when the door is opened the small piece knocks against it and can't budge. If the door is open then the long piece can be moved to keep the door from closing all the way.
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Post by Blackdog on Dec 18, 2008 0:13:15 GMT
***** JASON Gender: Male Age: 21 Height: 5’8 Weight: 141Ib Build: Scrawny Eyes: Hazel Hair: Black, shoulder length, scraggy but not curly. Physical features: Tired deep set eyes. Small mouth. Lanky frame that makes clothes look too big on him emphasising his childlike qualities. Surprisingly dainty hands. And his hair is constantly frazzled through lack of grooming. In fact overall he looks a little rough. Clothes wise he goes for oversized sweatshirts and loose fitting trousers. He wears sneakers usually with the laces all over the place. ***********
[/i][glow=red,2,300][/glow][/center] Jason had curled himself up behind a small fountain near to the bear exibit. That's what he knew but unfortunately it was not where he was now. Even in his addled head Jason knew there should be noise of crowds and the smell of animal faecal matter and dry straw. But yet he could not sense either one. The silence was a boom without it. He opened one eye with a weary caution and blinked at the unexpected room he found himself in. The other eye quickly followed in the surprise and Jason's brow creased in confusion. As awareness loosened the sleep from his body he became more aware of other things. The hard ground he expected was now a soft cosy warmth of fabric that dipped under his weight. If Jason was a smarter person he might very well be freaking but he simply slowly took everything in. Sitting up, Jason rolled one fist across his sight and yawned. Finally his brain started to catch up. Something was missing. His other hand gripped the sheets he lay on and the spark of realisation clicked. Jason looked into his empty palms and suddenly felt the fingertips of terror. MR TEDDY WASN'T THERE! Frantically he jumped up, head flip-flopping from side to side scanning for the missing bear. He began to search the room with a certain desperation. SEARCH: The bed he had been lying on was a mangy thing with yellowed sheets. He pulled them off first, tipping over the pillows in the process. Next he checked underneath, then pulled it out to look behind the headboard. He then tried to pull the plyboard from the window but to no avail only ripping the skin from his fingertips. The room appeared quite barren but Jason made sure Mr Teddy wasn't hiding. A little alcove that had the remains of a door hung by it's splintered remains on the hinges. He checked there too. Finally he noticed the desk and diving for it he banged his head against the underside looking beneath for his precious friend. END SEARCH His search had left no sign of Mr Teddy and Jason began to cry silent tears. 'Where are you Mr Teddy? I need you. I'm scared.' The walls moaned in reply but that was all. Jason was too distraught to even think of how and why walls would be moaning. Angrily he thumped the desk. The lamp with his urinating light wobbled on it's feet, almost facing death by falling but managing to rescue itself at the last moment. It's flickering silent scream passed over the obeject it shared it's space with. It was a card and that too fluttered as it's ground shook. Through his tear ridden eyes Jason caught the ephemereal movement of the card and momentarily became hypnotised by it. The bear was for that instant forgotten as Jason flicked the card with his thumb. What was it for? He picked it up to look. The picture confused him and the words written on the back equally did so. What on earth did they mean? Maybe someone was playing a trick on him. stealing the bear and leaving a strange little card in his place. Mr Teddy would have known what it was. Where was he?! Where was Jason?! Jason sat on the floor and covered his face.
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Post by vehilli on Dec 18, 2008 1:21:12 GMT
Nick Jackleson: An older man, very famous Actor out of his prime. If he had more wrinkles on his forehead he'd be a klingon.
Nick Jackleson comes to a rude awakening with the faint sounds of chanting from small evil animals. 'Mickey mouse - donald duck Mickey mouse - donald Duck!' He came to his knees, "Oh god... what's that Sound... ah... It sounds so awefull..." He stands and screams, "SHUT UP!" he tosses a full bottle of bourbon at the wall, breaking it. The music receeds, "Thank christ..."
He looks at an alarm clock which that had been going off at the same time - the source of the music. It read '14:27 PM'. He stumbled over to the wall and and put a hand on it, "Oh god I missed the tonight show... ah this sucks, where the hell am I?" he stumbles on - it's so pitch black in there he has no idea what's going on - and reaches the door to the room. He takes out his car keys and fumbles with them, trying to pick out the right one. He stopped and caught his breath.
"God damn... I've been to a couple hotels before, but... uh..." After several moments, he chucks aside his keys in anger and shouts, jamming his knee into the door. It cracks and swings open, and Jackleson curses, grabbing his Knee and hopping out into the hallway. As he tries to get a hold over the pain, he looks up at the wall of the hallway opposite the door. In blood ther reads a message: '14 27 - Jackleson'. He gives a huff, "Huh, someone must be a big fan." he stumbles back into the room with hand on his head. "Oh there's the bloody light switch..." he flicked it on, and the lamp bulb slowly flickered on. He looked around the dingy room and sighed, "It's Boca Ritona all over again."
SEARCH Jack madly tosses over the matress on the bed, breaking the lamp. He kicks the glass from the lamp and walks over to the Wardrobe. He opens the doors to the wardrobe and saying "Better not be no god damn Warp to hell again, oh god the roxburries was a terrible night..." he muttered, shoving aside the coats. He then moves onto the luxurious Bathroom. He uses the toilet and doesn't wash his hands. He then proceeds back into the room, where he picks up the phone. END SEARCH
"hello?"
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BogeyMeph
Lying Figure
Character: James Sentzke
Posts: 359
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Post by BogeyMeph on Dec 18, 2008 3:48:17 GMT
Name: James Sentzke (pronounced: James Scent-Ski) Age: 16 Sex: Male Blood Type: A Sexual Preference: Asexual (more that he doesn't care) Appearance: James is tall, about 5'10" inches. His body is thin and long, sort of gangly, his weight a mere 118 pounds. He has messy, medium length blonde hair. At no point does it look like he's showered in the past year. His face is long and pale with dark circles under his deep green-blue eyes. There's usually a decent amount of stubble on his face, typically on the left side near the chin. He's overly thin in the face, almost sickly looking and his eyes are rarely focused.. they're usually dilated. People say he looks a bit like a rat, due to his large, almost pointed nose and scruffy appearance.
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James turned over. He was sore.. so really, it wasn't much of a surprise for him. In fact, it was a quiet reminder that he'd done something stupid. Ah yes.. he was still alive and making his own bad decisions. He reached down and felt his stomach... No pain.. meant no one stole an organ. What also tipped him off on that one was that he wasn't in a tub full of ice. Not that it had ever happened before, but he'd heard horror stories... mostly from the movie Urban Legends.
Slowly, he opened his eyes and took in the surroundings.. Seedy hotel room, boarded up windows.. he'd seen worse. At least this one had a working lamp. Oddly yellow, but hey, it worked. He sat up.. he had clothes on. That was new. Maybe his lover from the night before or.. day, hell, maybe even morning... who knew...had been nice enough to clothe him.. He felt his pockets. Oh. And he'd been robbed. Awesome. It'd been a long night getting those drugs and like hell he was going to go through it again..
Okay so he totally planned to go through it again. So what? Every addict would do the same. He slowly got to his feet. ... the ground was firm today. Could mean he was sober... or it could mean he was having a bad trip.. He'd see how the day unfolded. He couldn't remember anything from the day before, so chances were he was still on whatever it was that made him black out.
He shuffled to the table to look at the lamp and saw a card. He cocked a brow, looked it over, and shrugged, shoving it in his pocket. He could sell it.. or if he got hold of a mirror and some crack he was good to go. He moved out into the hall. He wasn't going to bother searching the room.. he'd been through this enough times to know that the rumor that the Bibles in hotel rooms didn't ACTUALLY have $100 bills in them, so he wouldn't check it.
He stood there in the hall, looking at the door.. "601.." he sighed.. he had no key.. and no luggage.. no .. anything. May as well leave the door open and let it air out. He hadn't bothered to think about it, but knowing his activities, it probably smelled like hell.
He heard what sounded like a familiar voice, but, considering the odds of this being a trip, he shrugged it off. He heard familiar voices all the time.. his mother and father, mostly. Sometimes his uncle. He sighed, looking over at the voice. CO.. what did that mean? He walked down the hall and saw the man..
............
".................." .... was that...?
....................................
Yeah.. this was a trip... he was seeing things... but usually.. this man he saw was younger than he appeared this time.. odd.. He looked him over once more and shook his head, turning. He didn't have time for hallucinations. He had to get out of here and find some food.
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lemex
Mumbler
SHF Scribe '11[/b
Posts: 94
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Post by lemex on Dec 18, 2008 12:43:02 GMT
Name: Jack Cyrus Age: 18 Sex: Male Description: Jack stands 5'11" and is well-proportioned, if a little thin. He has shaggy, somewhat wavy brown hair that instantly curls tightly when wet. He has bright blue eyes, and a faint moustache and goatee.
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Jack awoke in a dark hotel room. The door was slightly ajar and from his position he could read 'Room 702.' Windows boarded up, the walls had threads of dirt hanging, the desk lamp is on—filling the room with stygian yellow glow. He uttered a tired nose, but he could think of nothing else. Checking his pockets, a cold rush of fear filled him, his revolver was gone. Stolen? Why? Who?
"Guurrhhhhaaaa!" He cried, "What happened last night?"
His eyes drifted from corner to corner, trying to place where he was. In his mind he imagined ruined cities made of cyclopean masonry. Wondering though vast and dismal chasms and caves of rotting workings prepared during the hidden aeons before mankind stood upright. But on the service he was laying on a dark and dirty floor, smelling vaguely of Whiskey and with his eyes wide open, trying as hard as his confused and tired brain could to sort the disjoined remnants of images and data that was once a properly working mind.
"Hello?" He shouted.
Where am I?
He pulled himself up off the floor, his head was digging into him, a heavy drowsiness overcame his emotions and he stumbled a few steps forward.
What is this place?
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Boris Stoke
Creeper
Some of the best things in life don't exist.
Posts: 34
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Post by Boris Stoke on Dec 18, 2008 16:30:54 GMT
Mark Hunter made his way to the elevator at the end of the hall. It seemed to not be operable. It certainly didn't respond to his button presses. There was a black gate in front of the doors as well with a large padlock on it. He only pressed the buttons out of mere curiosity, knowing he couldn't enter the elevator if he wanted.
"Where the heck are the stairs?"
Mark sees a couple more people down at the other end of the hallway, but is wary of approaching them for the time being. They'll just think he's crazy.
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spearofhope
Nurse
Life In Iambic Pentameter
Player Character: Fuck all if I know
Posts: 163
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Post by spearofhope on Dec 18, 2008 20:30:32 GMT
Christian slowly approached James, rubbing the back of his head. The boy looked completely out of place - he looked like a drunk young bum. but then it occured to him that he didn't know excactly what place he was in, and he himself, in his Orange coveralls, may have looked completely out of place. He sighed and walked up to the boy, rubbing his arm, still getting used to the area.
"Hello..." he said to James, walking up to him. He crossed his arms, trying to cover his ID tag on his left breast, which read in very bold letters '110492'. He coughed, "Do you know what's going on here?" he asked to the young adult.
"What the hell is going on?" he replied, "What are you doing here?" James replied. "Augh... What a trip... Look, just leave me alone. I don't want to talk to you." he said in a direct and honest tone. Christian sighed, and took a step forward.
"I don't know about you, but this seems... unnatural. We should stick together. I know for a fact that I couldn't have wandered in here..." he said, looking away, avoiding James' Gaze. We should stick together. And find out what's going on..." he said, putting a hand to his head again. God damn this headache would not go away!
James scoffed, "I don't have to talk to you... it'll all be over soon..." he mumbled, almost to himself. Christian shook his head, "What? Look punk, we need to stick together, alright? That's final."
(aw... I'm not so hot at controlling other characters. Hope that wasn't overstepping my bounds, but rules is rules... In any case, I'll know your character well soon, and you mine. ;])
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Boris Stoke
Creeper
Some of the best things in life don't exist.
Posts: 34
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Post by Boris Stoke on Dec 18, 2008 21:06:15 GMT
Mark can clearly make out two people in the hallway. One who had previously been saying "CO" and another who looked slightly delirious. Mark wondered if he was on some sort of medication, either prescribed or otherwise.
With this end of the hall yielding no results for a working elevator and no stairs in sight he began to walk down toward the other end of the hall. He'd have to pass the two individuals he did see, but something bothered him about their presence. They seemed almost as confused as he was. He decided to linger and make himself known, hoping that if they were indeed as confused as he was that they might say something first.
He bent down to tie a shoe that wasn't really in need of it.
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