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Post by Cenobite, that cute pariah on Apr 7, 2009 21:17:52 GMT
So instead of dark, burnt run down otherworld we get Jack Frosts Nightmare Kingdom. What the hell is the point in making it frozen? "Burnt" really isn't a word I'd use to describe the aesthetic of the original Silent Hill. Run down, sure, but not burnt. That came more into play in SH2. The frozen stuff makes perfect sense to me, as for a good portion of SH1 it was snowing, out of season no less..
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Post by Pyramid Head on Apr 7, 2009 21:30:07 GMT
I'm just sick and tired of seeing Silent Hill fans scream bloody murder whenever a new Silent Hill game comes out. I'm sick of unpleasable fanbases in general actually, especially with the Fallout fanbase and the Silent Hill fanbase. Honestly, this started with Silent Hill 3 simply because the game formula was "getting stale" and the plot wasn't as "deep or thoughtful as Silent Hill 2". Then Silent Hill 4 comes out which is a complete departure from the series in many, MANY aspects and again, fans scream bloody murder because it's too different and not scary. Then Origins, oh boy, a western developer making a Silent Hill game? "BLASPHEMY". The Butcher? "ZOMG PYRAMID HEAD RIPOFF, WHY DON'T THEY JUST USE PYRAMID HEAD!? THE FRANCHISE IS RUINED] Then Homecoming. What!? The game is finally changing the stale gameplay and fixing combat mechanics that just won't work in this generation of gaming!? The main character is a SOLDIER!? It's gonna be a RE 4 clone, even though Homecoming has the most toned down gunplay! Oh no! Pyramid Head is in this game! It's exclusive to James (even though it's really not)! This franchise is doomed! Now this with Shattered Memories. Now I apologize for overreacting above... but I'm really quite frankly sick of all this whining and complaining from Silent Hill fans and the various assumptions about the latest games. I cannot tell you the number of Silent Hill "fans" who refused to play Homecoming because they falsely heard or assumed it was a shooter, just because it was made by western developers. First off, I enjoyed Silent Hill Origins so take me out of the "I don't like it because it was made by western developers" theory. For Shattered Memories, it honestly would not surprise me if Climax saw the overreactions with the combat in Double Helix's Homecoming and because of that they decided to ditch combat, thinking it would please this fanbase. Except now people are whining about the LACK of combat, further cementing the idea that this fanbase is unpleasable. As with the icy Otherworld? Why the hell not? Heaven forbid someone tries something NEW with the Otherworld instead of all bloody and rusty (Silent Hill 1 and 3 and Origins to an extent), dirty and moldy (Silent Hill 2 and the theater of Origins) or just uses the movies Otherworld (Homecoming). Heaven forbid Climax try something NEW with a concept that's NEVER been firmly established in any Silent Hill game. Oh come off it. Thats not thier reasoning behind taking away the combat mode. Did you even read the article? They took away the option for combat because they assumed anyone that enters Silent Hill would just constantly run from the monsters. It's in the article. Deal with it. Whats wrong with the icy other world? Whats wrong with something new? I'll tell you want. It's not needed. Make the otherworld filled with ice in Silent Hll 6 7 and 8 and call it the "Hell Frozen Over " Silent Hill Trilogy. It would make more sense and I'd like it. But theres no good reason to do that with this game, that's a remake. As for the whole "remaking Silent Hill 1" business? What makes you think this game could possibly be canon? The game doesn't even connect well to Origins, which Climax ALSO developed, nevermind any other Silent Hill game. You don't even know the whole story of this game! Even if this game WAS canon, it could be someone else reliving Harry's memories, except they are distorted and altered. The whole idea of "Oh well what is to stop them from remaking other Silent Hill games except they turned so and so into a transvestite" business is completely over the top, it's jumping the shark and quite frankly it's highly insulting. So now it could be a twisted distortion of Harry's memories. Yeah, that sounds like a terrific idea that completely makes sense. Do you work for the guys that are making this game? Are you one of them, because you are sure taking this personally and defending the game like it's your own baby. Anyone can watch a television series, movie series, and game series and tell when things are going bad and with this game, things ARE going bad. We don't even know the whole story of the game? No shit. We used to until they decided to put bullshit changes into the remake. Who says it's even cannon? Guess what? It has a Silent Hill name on it so people are going to take it as cannon more than likely. Thats how these things work. Something NEW WITH THE OTHER WORLD being a bad thing? No, thats not a bad thing at all, if this was a COMPLETELY NEW game. Get it? Why change the otherworld to ice? It worked just fine in the original the way it was. Again its a change that wasn't needed. Silent Hill if it continues down this slope of a spittle lubricated waterslide, it is indeed jumping the shark more than any of us that are complaining. This game is an experiment to take the Silent Hill series in a new direction without it becoming stale or becoming a shooter. Yet fans STILL whine about this. At this point I honestly think Climax should just stop listening to Silent Hill fans and do their own thing. Many of Homecoming's problems were due to it trying so hard to fit into the series and the main reason for that was the bloody fans. I don't want this game to see the same fate, bogged down and it's creativity limited, due to fans. A experiment is a experiment. It isn't a finished product. Until you perfect a product it is in a experimental stage. In other words, many of you don't know anything about how this game will be. It could be the shittiest game ever made, it could be a stroke of genius. Many of you have only read an interview/preview and saw some screenshots. You've all yet to see this game in action and honestly, you should stop assuming the worst because chances are, it will NOT be as bad as you think it is. And you don't know how it'll be either but you seem to have enough excuses and enough passion behind it to seem to defend it with your life, as if it's your own work. That's what that really pisses me off. Fans that will suck on the nip of anything that says "Silent Hill " on it and feed off it like it's the best milk ever. As long as it has that name on there, it's as good as gold and no one should be upset about anything. Now I apologize if I've offended anyone with this post. But it's utterly ridiculous how some of you people are overreacting to this. Guess what? You didn't offend me but you sure made made me laugh. Especially with how you're overreacting to peoples opinions and putting them down for not liking what they are seeing. So instead of dark, burnt run down otherworld we get Jack Frosts Nightmare Kingdom. What the hell is the point in making it frozen? "Burnt" really isn't a word I'd use to describe the aesthetic of the original Silent Hill. Run down, sure, but not burnt. That came more into play in SH2. The frozen stuff makes perfect sense to me, as for a good portion of SH1 it was snowing, out of season no less.. You're correct, burnt isn't the right word. I agree with you on that, but the snow wasn't in the game much at all, just near the beginning of the game if I remember right, though I might be wrong. I still don't see it as a valid reason to make the otherworld ice.
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Post by AlexY on Apr 7, 2009 21:47:10 GMT
So instead of dark, burnt run down otherworld we get Jack Frosts Nightmare Kingdom. What the hell is the point in making it frozen? "Burnt" really isn't a word I'd use to describe the aesthetic of the original Silent Hill. Run down, sure, but not burnt. That came more into play in SH2. The frozen stuff makes perfect sense to me, as for a good portion of SH1 it was snowing, out of season no less.. Pyramid Head: ...That could actually work. Cenobite, that cute pariah: Don't you mean SH3? SH2 was waterish. Also, to whomever posted that link to Unpleasable Fanbase, I thank you, there's an excellent statement about FFXII... Anywhoo, I like the gameplay changes, that will most likely work, but by Alessa's blood-stained hands, you do not change core concepts, remake or "reimagining".
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Post by Cenobite, that cute pariah on Apr 7, 2009 21:51:11 GMT
...you are sure taking this personally and defending the game like it's your own baby... To be fair, you're doing the exact same thing, just for SH1 instead of SM. I tend to agree with Profoundly Mad that the fandom is just about impossible to please. I think both sides of the argument overreacting to an absurd degree (myself included, re: my posts yesterday) about a video game. No matter what happens when SM comes out, it will not alter your income, how much you pay in taxes, give you an STD, or take food off your table. Its a video game, and its not worth getting this bent out of shape over. If you don't like it, fine, Konami will not destroy your SH1 cd with an orbital laser to 'force' you to play SM (Well, maybe if for some reason EA handles the US release...). If the game does end up good, then great, new fun game to play.
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Post by Profoundly Mad on Apr 7, 2009 21:52:18 GMT
Profoundly Mad, you do have a fair point there. BUT, let me ask you this since I don't know this. Where you around when the trailers for SH3 and SH4 hit? Specially SH4. Silent Hill fans where going fucking ecstatic over it. It looked so very promising. I remember threads on the oldschool SHF discussing how horrible (in a extremely good kind of way, you know that horror-feeling-way) the whole concept felt. How the trailer spoke volumes, and could be one of the scariest games in the entire series. What let us down there, was the extremly bad gameplay with destructible weapons, invincible ghosts, and the cheap trick of going through each area twice. This is where the fanbase got miffed. Nobody really complained about SH3, since they felt it was good. And a wonderful continuation of Silent Hill 1. And well, Origins. Of course everyone was hesitant of Origins in the beginning. Do you remember the first pictures of it? You know, the ones with Resident Evil 4 over-the-shoulder view complete with laser pointer, MGS-style weapon-switching and purple enemies? This: And sure, alot of people bitched about The Butcher, because well, for a while it DID feel like a Pyramid Head knock-off. In all honesty, did we even ever get a hint of an explenation for him? When it comes to Homecoming, well, I was one of the biggest defenders of it on SHF. I took on hordes of users in threads to explain to them just WHY they should give it a chance, and why having a soldier as a main-character could prove highly interesting and amazing. Unfortunatley, I felt that I was wrong after playing it through once. The gameplay was wonky and unbalanced, no exploration at all except the very linear path and placebo doors. Now, here comes this. Yes, I agree with you that nothing states that this is canon at all. And, to be honest, we DO kind of know the whole story behind the game, as they had said the premise and all that is exactly the same. A remake could've been good, with upgraded graphics (if so only for the Ps2/PSP/Wii), new locations, and maybe even a few new characters, kind of like Resident Evil Remake. But they decided for something else. Something different. There was reasons for why Silent Hill 1, 3 and Origins had that rusty and broken down Otherworld. I bet there probably is one aswell in this "remake", but, by doing that they are fucking up the continuity. What will people who buys this as their first Silent Hill game think when they play the rest? It won't make sense at all for them as far as we know. And before I quit this reply/rant/whatever I need to say, what where they thinking taking out the combat? Seriously. I take it that the Lizard-fight, and at least the Moth-fight won't make it into the game now. Unless they all rely on Quick-time events and running away. I am very, very, cautious about this game because, well, this is the game that made me fall in love with Silent Hill, the very first Silent Hill-game I ever played, they are fucking around with. Yes I was around back then, though it was a fair time ago. With Silent Hill 3, I mainly remember how people were disappointed the story wasn't as "deep" as Silent Hill 2 and how stale the formula of the series was. The general consensus was that it was a good game but it's getting old and SH 4 needed to be something different. Which it was. But not in the way we were all expecting. Now I have to say that SH 4 is still my least favourite in the series, simply because of the poor sound direction (that trailer you mentioned? The sound direction from the monsters were AWESOME. What happened?), the inability to discard broken or useless items (lets not forget that "fuck you" the game pulled if you picked up the cursed doll) and the second half of the game was exactly the same as the first but this time it's an escort mission. I actually thoroughly enjoyed the first half of SH 4. It's the hospital section onwards is where the game falls flat. Despite this, I've seen Silent Hill fans dislike SH 4 for entirely minor and silly reasons. Lack of Otherworld for one, lack of radio and flashlight for another, lack of depth with the story (just because it's not Silent Hill 2 doesn't mean the story is bad) and just the fact that it tried something different to prevent the staleness setting in. I'm sorry but it's really hypocritical to complain about staleness and then complain the next game in the series has changed too much. With Origins, yes I do have to admit there was cause to raise concern in the beginning. But I was talking more about the finished product than the early builds. There were some things in Origins that simply didn't work (the breakable weapons and Otherworld switching mainly), even though it was extremely commendable that Climax were trying something new with the series. With the Butcher, from what I've seen people WANTED a PH like figure in the game, hence The Butcher. Of course people then complained it was too similar to PH and that they may as well have used PH but I think many completely miss the point of The Butcher's character and purpose. Going to the Otherworld library in the theater talked about split Id's and how abused children can develop violent and destructive tendencies later in life. The motel section of the game was devoted almost entirely to The Butcher, with the murder victims in the motel rooms and the "serial killer". It's quite simply the manifestation of Travis' darker half. A split Id gone rampant. Even The Butcher ending of Origins heavily hints to that. It's nothing to do with punishing Travis for his sins like PH, it's all to do with the inner conflict within Travis himself and the fight against his dormant anger. If anything this is far more clearly stated than PH in SH 2 so I really don't know how so many missed this. With Homecoming, it revamped the combat system which was much needed (though then people complained Homecoming was a shooter, even though you use melee weapons for like 95% of the game). I really enjoyed it but I do agree with you about it being linear. I think SH 4 is the only SH game more linear than Homecoming. But I do feel most of Homecoming's problems stem from the fact it was trying to be too much like Silent Hill 2 and as such the entire game feels like it had a lot of hidden potential that was just never realized. But can you really blame Double Helix for that? Didn't MOST Silent Hill fans want another game to be comparable to Silent Hill 2? Only for fans to whine it's too much Silent Hill 2 when it was released. Now granted the end section of the game and the endings of Homecoming were terrible IMO but at that point I wouldn't be surprised if Double Helix went "fuck these fans" and just finished the game as quickly as possible. Now we have Shattered Memories. Doing a reimagining is a risky move yes. It would also be much better if this was an entirely new Silent Hill game (Silent Hill 6 in other words) that used these concepts, which I find genuinely interesting. We won't know for sure if they will work or not but at least Climax is trying their own thing instead of emulating SH 2 (like Homecoming) but STILL people and the fandom in general complain about it. Just let Climax do what they'd like to do. I sure as hell don't want them to feel restricted and get another Homecoming V2, that's for sure. As for this games Otherworld, I still think "why not?". It was snowing in Silent Hill 1 and rusty and bloody in the interiors. From what I've seen, this game combines the two. So I still don't see what the big fuss is about, sorry. As for the boss fights, I can imagine they are defeated via a puzzle of some means and using the environment to your advantage. It's still not a huge deal. In fact there was a burning torch in the lizard boss fight in SH 1. The monsters in this game are weak to fire and heat (which makes sense, Alessa's monsters). I can already think of a way to kill him without having to wait till it opens it's mouth and shoot it.
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Post by Pyramid Head on Apr 7, 2009 22:14:33 GMT
Cenobite: You know you have a point. I was getting pretty rowdy there. It is just a game and I nothing personal against Profoundly Mad, but I just do not like what I'm seeing with this new game and don't agree with him. I just don't think it's right to act as if the people that don't like what they are seeing, and aren't happy about it, complain too much. It's not as if people want to hate the games. I want to enjoy it. Just like I want to get 400 dollars together to get a PS3 so I can hopefully enjoy Silent Hill Homecoming, but from what I see of Silent Hill Homecoming it doesn't look like it's a good game.
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Post by Profoundly Mad on Apr 7, 2009 22:22:11 GMT
Wasn't directed to YOU specifically but, okay.
Wrong, they stated that the reason for the lack of combat is because you don't kill all the monsters chasing after you in a nightmare. At best you can fend them off but only for a short while before they come back. Absolutely nothing to do with "assuming anyone that enters Silent Hill would just constantly run from the monsters." If anything, I think you need to go back and read the article again.
Oh and I still don't see why you're so angry over the icy otherworld. What is the FIRST thing you see when you start up Silent Hill 1 on the PSX, when you are given control of Harry? Fog... and snow. Ice. Look at the screenshots again. The Otherworld pics still look rusty and bloody but now they are iced over. In other words they expanded on a concept that was already there to begin with. Isn't that what remakes DO? You are looking for Silent Hill 1 with a graphical update and that's it. Sorry but remakes like them tend to be terrible. Not even REmake was merely RE 1 with a graphical update. It CHANGED and even BROKE the rules RE 1 established. Would REmake be as popular if it was just RE 1 but prettier? I wouldn't think so.
Well I dunno but with a title like SHATTERED MEMORIES, it's a possibility. Also amusing how you manage to write it off as a stupid idea. SH 3 and Heather already went through something similar. Also where the ever loving hell do you get the idea I am blindly defending this game when I've clearly stated "It could be the shittiest game ever made, it could be a stroke of genius."? I'm at least giving it a chance which is far better than what you are currently doing, blindly praising SH 1. Jesus, did people whine this much when Lisa Trevor was added in REmake? She wasn't in the original, why didn't people complain? Yet ONE new character like a barkeep and Silent Hill fans go apeshit. It's crazy and sad.
So you think Silent Hill 1 was perfect? It had camera issues, clunky gameplay, a plot that made no sense unless you apply Lost Memories, Silent Hill 3 or fan theories into it and one dimensional characters. Of course Origins tried to expand on characters, like making Lisa more realistic by showing the player a darker side of her that Alessa never knew and people went apeshit too over that, despite the fact it made her far less one dimensional. No game is perfect. Ever. There will always be imperfection issues with anything in the world. That doesn't mean however that it is BAD.
First off, nice ad hominem. I'm sure it adds a lot to your argument (if you are gonna argue, do it with tact). Secondly, by at least giving this game a chance I am "sucking on the nip of anything Silent Hill related"? At least I'm not being closed minded about this. Besides which I could easily turn it around to you. Why are you sucking the nip of SH 1? It's a good game and a classic... but you are acting like it's the best game ever. It's not. Far from it.
Says the type of person who says "OMG HARRY HAS GLASSES! WHY NOT REMAKE SILENT HILL 2 AND MAKE JAMES A TRANSVESTITE!!!", right? Well hell, if you are gonna throw ad hominems at me, I may as well throw my own back at you.
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Father Vincent
Lying Figure
What's wrong? You don't trust me?
Shuwatch!
Posts: 367
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Post by Father Vincent on Apr 7, 2009 22:43:30 GMT
I would advise any newcomer to the series to remember that Shat Memories . . . er, excuse me, Shattered Memories is not canon to the rest of the series, nor is it in any other way a suitable replacement for the original. The first game doesn't have much canon to the rest of the series. . . . The entire point of the canon of the series initially was that there wasn't any canon. It was vague because it didn't completely make sense. But we all ate it up because that specific lack of canon allowed us to form our own theories and to discuss (and analyze) them accordingly. Well, what I mean here is the most basic and obvious thing: Unlike the original Silent Hill, Shattered Memories takes place in modern day. As far as the story arc of what I like to call the "Alessa Trilogy" goes, one cannot take Shattered Memories seriously as an "official representation" of the original without chucking the rest of the games. I myself have taken a few days to fish the bug out of my ass here, but the more I think about the idea, the more willing I am to give it a try. I can't say I'm super-excited about it, I still have reservations, but in the interest of fairness I suppose I'll bite. I don't own a Wii anymore, but I'd buy it for the PS2.
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Post by Pyramid Head on Apr 7, 2009 23:22:06 GMT
The reasons for the combat mode being removed are
1. "For the nightmare world, the focus is on escape and evasion. We don't want the player to feel empowered; we want them to feel helpless. Your only weapons are your mind and your cellphone." -Hullett. Page 41.
2. "The reason we went with this system of escape and evade is that we really wanted to go back to the roots of survival-horror. Silent Hill is one of the genre's flagship titles, and we really think horror games right now focus on a lot of action. Take Resident Evil 4. It's a great game but it's primarily about shooting monsters with big guns. So we really see those as action horror games, and we want Silent Hill to be a survival-horror. It's about surviving. You're never truly safe. " -Hullet. Page 42.
3. "When you look back at the survival-horror genre, it's pretty clear that the monster scares were built upon awkward controls, clumsy combat, and constantly being kept in a state of low health. Other genres has moved on by leaps and bounds, but the survival-horror genre continued to fall back on these unrefined elements of game play because "they added to the fear". Recent attempts to fix the controls, but only to focus entirely on action". -Simmons Page 45.
4. "We don't try to fix it; we pretend those "rules" never existed. If there were no horror games; if you sat down, watched a ton of horror movies, and then asked, "What is the action mechanic here?" you'd come up with what we did - the action is the chase. It's the classic nightmare. As a child you don't dream about beating on zombies with pipes. You dream of being chased, of being unable to escape. We wanted to make our nightmare sequences just like that-nightmares. You are chased, you run, you try to put distance between you and the creatures, try to find your way out of the labyrinth." -Barlow Page 45.
5. "We wanted to retain the sense that the protagonist is not super powerful. He's a real guy like you or me, and he's in a real horrifying situation. What would you do in that situation? Well, you'd run for your life." -Simmons. Page 45.
Now let me go over what they said.
1. They don't want you too feel empowered. I believe that's a good reason for removing the combat system, but not a good enough one alone. It sure will make people feel helpless though. They'll achieve their goal with it.
2. I agree with that. You shouldn't just run it and gun it in a Silent Hill game. I still do not believe you need to completely remove the combat system to make it a survival-horror game.
3. But that worked. That's a good thing. It helps build tension. It worked for all the other Silent Hill games, including the original Silent Hill 1 but this quote makes it seem as if thats all the games relied on for the fear factor. There was much more going on than that. I do agree that from what I've read it seems as if recent attempts to improve the combat system ended up with the whole running and gunning type of deal that action games have. I still don't feel you need to remove all combat.
4. Horror movies and games are two completely different things. One of the things I did not enjoy about Silent Hill 4 was the fact that the most you could do with the ghosts is run. Sure it was scary, but it soon turned annoying after a while. It didn't make me feel unempowered. It made me feel like I was just running through the game and it got boring. They can't compare the scenes in a film with scenes in a game and act as if they are the same and can match up. A movie you watch, a game you play. A game is interactive. You get to make choices. In a game you should at least have some sort of option to fight. It seems as if in this game there is none and I find that may get boring over time, even more so than in Silent Hill 4.
As far as relating to nightmares go, nightmares are different from really being in a environment with danger confronting you. Also to use a childs nightmare to compare to a adult running around a town such as Silent Hill isn't the best example. A lot of adults face their fears in nightmares and in reality. I just don't believe that this is a good reason for completely removing the combat system either.
5. You don't have to be super powerful to defend yourself and to fight something off. In a horrifying situation, adrenaline pumps through the human body and actually increases it's strength. You could put up a fight even in such a situation. My point is that I don't believe it's realistic to take the option of fighting away from the entire game. In real life you either fight or fly. Sometimes being forced to fight is more scary than having to flee.
Yes you see snow. It doesn't last very long in the game if I remember correctly but I could be wrong. It's just my own personal preference that they didn't need to ice over the otherworld. Maybe I'll enjoy it if I play it but for me it seems like a change that wasn't really needed. I doubt it has to do with someone viewing his memories, but in a shattered way. It's more about him having amnesia now, which means the shattered memories are his own. You're correct in saying you aren't blindly defending the game. You at least accept that it may actually suck.
Of course it wasn't perfect. The plot made sense to me the first time around and I hadn't even heard of Lost Memories, but it made enough sense to me. I never complained about Origins in this topic, but I wasn't too happy with how Lisa was in the game. But I did accept that it may have been a side Alessa didn't know.
Emotions get the best of us all. My statement about sucking on a nip wasn't completely directed at you but to people that seem to think everything Silent Hill is golden. As I stated above in my reply you at least accept that the game may very well suck. I enjoyed Silent Hill 1. I don't think it's the best game in the world. It's a enjoyable game. I just don't personally feel the need to change the game as much as they are with this remake or reimagining. I would rather they had made a new game using the elements they have chosen, but still give the option of using the combat system.
Touché. Well said. -laughs-
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Post by blacky on Apr 7, 2009 23:23:08 GMT
Since they are going along with it I hope they don't just stop at ice and have prouper snow in this game. i always wondered what a snowed in silent hill would be like, if anything it would make silent hill look even more empty and creepy. The roads undriveable and unsalted, vehicles buried, no footprints (unless they are bloodied or unhuman) corpses partly submerged. And you can hear the crunch of snow as monsters head in your direction. There's just alot of things they can do with a setting like that
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Post by Pyramid Head on Apr 7, 2009 23:26:50 GMT
The article said that the snow is supposedly much more realistic but I'm not sure how much snow they'll have laying around in town.
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chackan
Nurse
Sanity?Sounds nice! Where can I get some?!
Posts: 130
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Post by chackan on Apr 7, 2009 23:58:00 GMT
Okay, I gotta go side up with Profoundly Mad here. You guys are reacting way to negatively to this game without having seeing basically anything yet.
I admit, my first Sh wasn't 1 it was 2. I played it as soon as it came out because I felt in love with the darn game because of the first teaser that came out (surely you guys remember it, the E3 2000 one I think). Since then it became my favorite game and not only that, i can call it...maybe a hobby?
Anyway, one thing you guys have to make peace with: Team Silent as left the game. In my opinion they probably saw Sh4 as they departure ticket and, though i absolutely loved the game, I have to agree that the fanbase started taking separate sides at that time.
Now we have two different developers making the game. This was certain to bring up problems. First one we should already knew that neither one of them, Climax and Double-Helix, would make a Sh with exactly the same feeling as Team Silent's Sh. Like it or not, Japanese developers are different than American/European.
Second...they are two different developers! Of course different games with different characteristics will arise. And of course they are going to try to please the fans as much as they can.
What i'm really afraid of is that one of them decides to develop a Sh game exclusively to a gaming system that i don't own. Now that would piss me off, because no matter how much people say that X game sucks I still prefer to see it with my own eyes.
Until now I liked what i got. Climax offered one hell of an handheld experience and didn't disappointed me, not one bit. Double-Helix on one hand could've made more about ShV, next gen consoles have more graphics potential than that, and the storyline also could be improved, but it was a good game, it had some gold moments.
I think the major problem here is that we are always trying to compare all future Sh launches to the major one: Silent Hill 2. And that one just cannot be toped. And I came to realize that a while ago.
So i'm just going to enjoy each game they make, unless it's a bad game. You should do the same!
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Father Vincent
Lying Figure
What's wrong? You don't trust me?
Shuwatch!
Posts: 367
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Post by Father Vincent on Apr 8, 2009 2:20:51 GMT
We're missing the big question here: how's there gonna be any steel pipe action with no combat?
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Nat
Creeper
ARI comment: Stop using ARI
Posts: 44
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Post by Nat on Apr 8, 2009 9:53:18 GMT
We're missing the big question here: how's there gonna be any steel pipe action with no combat? Oh well one of the monsters asks you to do some plumbing work.
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chackan
Nurse
Sanity?Sounds nice! Where can I get some?!
Posts: 130
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Post by chackan on Apr 8, 2009 10:08:48 GMT
We're missing the big question here: how's there gonna be any steel pipe action with no combat? xD You got me there lol
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