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Post by alx on Dec 18, 2009 3:57:20 GMT
Next thing you know, he's grading on a bell curve and then Lolli's science project blows mine away and I wasted a month and all my allowence working on some stupid volcano which ultimately only gets a B-
This is like Middle School all over again, DAMN YOU DREGGNOG AND LOLLI!!!
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Post by dreggnog on Dec 18, 2009 10:37:03 GMT
Yeah, middle school sucks . . . I don't know what the hell you're talking about.
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Post by Toadkiller Dog on Dec 18, 2009 11:26:37 GMT
I don't go by the "There is no such thing as perfection" theory. You clearly don't work in the media business then, or in any kind of artistic form. You wouldn't of made such a comment if you had. There's always a way to improve on a concept, even if it takes some years for it to become apparent. Sorry, as an art student your comment just irked me Fortunately for me, I don't have to be bothered if this game is any good or not, I won't be paying for it. My brother, being an Final fantasy fanatic will be getting it. All I have to do is play it and if it's it's crap all I would of wasted is time I honestly find this amusing seeing as how I'm a line artist, prose writer as well as a guitarist. There is no such thing as true perfection, sure whatever. But you have to judge based on the merit of what is being judged. There are things I may have changed slightly in Uncharted 2. But as a whole, especially considering what the game actually set out to do, I'd give the game a solid 10/10. Sure it could be improved, and the sequel most likely WILL improve it, just like this one did to it's prequel. But as a whole for what it is, I'd say it comes strikingly close to perfection, and is hard to fault for anything it does. Everything just...works, and well. A good example of what I mean is a movie I quite enjoyed personally. The Dark Knight. I'm a HUGE Batman fan, have been for 20+ years actually, and enjoyed the film through and through, seen it almost half a dozen times in the theater, later buying it on Bluray. BUT as a film, in many regards it's nothing more than a popcorn flick. Sure I love it, found it extremely entertaining, and even had some standout moments, acting and a few examples of rather fine film making in general. None the less when I compare it to other films I consider to be true masterpieces, as I was taught to do in my various history of motion picture and cinematography classes it stands as that popcorn flick, entertaining but nothing more. On the level of film making I'd give it maybe a 6/10. A cut above average, nothing more. However when based on reviewing it for what it actually is, and tried to be, a rather entertaining action romp, I'd give it a 9/10. For what it tried to be, it succeeded exceptionally well. Near perfect. Based on what it could have been, or being compared to a film that is honestly truly a masterpiece of cinematography it falls fairly flat though. This is my point. You have to review something based on what it is, what it's trying to be. Not always what it could have been, though sometimes there is a time for this. As a fellow who's written quite a few video game reviews I've learned that this is often a trait I feel necessary to the field, along with a level of staying unbiased. It's still all personal opinion regardless.
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Post by alx on Dec 18, 2009 12:25:26 GMT
dreggnog: Middle School goes from ages 12 to 14. I think you call it Junior High in the states. I had a teacher with a fucked up grading scale like yours back then and curse you for bringing up such a painful memory. Oh, the trauma!!! @kingodogs: What's a line artist? Now I don't get it
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Post by dreggnog on Dec 18, 2009 17:07:20 GMT
In the states middle school is 11 to 12 and junior high is 13 to 14. Of course some places don't have middle school, some places don't have junior high, and some places don't have either. Love em or hate em, you could at least say the states have some variety to em. Alaska, Arkansas, and New York ain't da same thing. By the way, we wear shoes here in Arkansas. Some people think we don't.
Also, I like kingofdogs's opinion. I would give that opinion . . . a 7. For what it was, not what it could have been.
Maybe someone should start talking about Final Fantasy now? I always get worried when stuff like this happens.
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Post by Vaco Deus on Dec 18, 2009 18:11:43 GMT
Yeah, lest try to stay on topic. I've been watching a few streams. I love the battle music. Oddly enough one of the background songs have lyrics I hope that gets changed for the PAL/US release. I've read some spoilers, which I won't post here cause no one prolly wants them anyhow, but if they turn out true, then we'll have a somewhat decent FF on our hands. I did see one scene with Sazh that came out of left field but then was stripped of its emotional impact several scenes later.
God, I've been itching for a good RPG. I cannot remember the last RPG that I played. I wish they'd release some new info about FFvXIII. I think I'm more excited for that game than the main installment EDIT Added a spoiler tag. The scene I describe is in the most vaguest way possible but some may consider it spoilers
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Post by Redemption on Dec 18, 2009 23:51:29 GMT
Seen a few articles talking about how linear the game is. Like there's nearly only a single path to follow for the first 6 or so hours of the game. One or the articles even mentioned people going over a guide book to look at the game maps and its pretty much the same the whole way through.
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Post by Vaco Deus on Dec 19, 2009 0:34:45 GMT
I've seen people complaining about that and I mean, honestly, its an RPG. Of course its gonna be linear!
You want a sandbox game play GTA.
It seems like every game has to have a sandbox element to it.
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Post by blackswordsman on Dec 19, 2009 1:58:17 GMT
FFX was very linear aswell. Really, I understand people being disapointed in certain aspects, but there's no pleasing the fanbase. I always heard a good number of FFXII bashing, but now people are complaining this game is not like it. Also, people are saying this game is completely different from every other FF, thus not being worthy of the FF name. It looks like the main reasons are: 1- linear maps 2- no victory fanfarre = no final fantasy (this one I pray is mostly cheeky comments) 3- no towns How I feel about these... 1- I don't mind. FFX was very linear and its a good game - though now I'm hearing lots of people saying it's a horrible game and XIII sucks just like it... Anyway, I prefer linear to some other layouts I've been encountering, like huge mazes that give you no indication where to go and make you battle every monster in it. THAT sucks. -.- 2- I love the fanfarre but, honestly? I'm playing through FFX again, and the fanfarre is already getting on my nerves a little. I've been hearing the same tune in EVERY battle on EVERY FF game ever (besides XII). It's bound to get tiresome. I think FFXII did it well, fanfarre only on boss battles. 3- It's been confirmed there ARE towns, but people are ignoring it. And if there are buildings, and a community of NPCs, is a town. It seems they are a little different than before, but really... Also, Cocoon is enormous. It counts as more than 1 town. And a town's main function is to have NPCs and shops. If these exist, the town itself is not that important. But again, there are towns, so... I don't think these are enough to call it 'not a FF game'. Whatever... Another thing, I hear people complaining how FFXII sucks because its too different and doesn't have that "Final Fantasy feel". But now people are complaining this game is "the same old shit". I'm mostly out of boards 'cause I don't want the negativity to affect my perception of the game before I even touch it. Unfortunately, the negativity is at every website now, so I'm trying to skip Kotaku's comment section. Also GameTrailer's, and etc, etc.
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Post by Redemption on Dec 19, 2009 3:48:09 GMT
I've seen people complaining about that and I mean, honestly, its an RPG. Of course its gonna be linear! You want a sandbox game play GTA. It seems like every game has to have a sandbox element to it. with the exception of X, the final fantasy games in the past haven't really been that linear though. You could normaly go to parts of a continent that your not suppose to. Not that something being Linear is altogether a bad thing, it just feels a little more on rails. Don't know why people would complain about the victory poses. XII had them after bosses only, and it worked quite well. I wouldn't be dissapointed with the complete lack of them though. they can seem like a waste of time.
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Post by Vaco Deus on Dec 19, 2009 9:38:34 GMT
FINAL FANTASY VERSUS XIII NOW HAS ITS OWN THREADTo streamline discussion on the main installment FFvXIII news and discussions can now be directed here
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Post by blackswordsman on Dec 19, 2009 15:12:22 GMT
There are people saying they won't buy the game because of the linear dungeon maps. I'd just like to ask, what's so special about going left or right? All you do in a dungeon is walk through it from point A to B anyway. It's the same thing. I just don't see why walking left and right in the process is so much better than walking straight.
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Post by Vaco Deus on Dec 19, 2009 18:04:38 GMT
People need to accept genres.
RPGs are linear. Have been. Will always be.
I think the current generation has ADD. Honestly. If it doesn't have guns and a sandbox element and multiplayer, they won't even think about getting it.
A rise in ADD means a drop in story telling because if you're not killing stuff within 2 minutes its a waste (according to the MTV/MySpace generation)
Cory May, writer of both Assassin's Creed games, recently answered to critics saying the beginning of the game was too long
The beginning of the game is needed so the player can get attached to Ezio (or any game character really). Kinda hard to get attached to your character after a 2 minute intro scene that most games skim by on these days.
It reminds me of a bit on Patton Oswalt's CD Werewolves and Lollipops where he tells a serious story to set up a joke and a heckler interrupts him 30 seconds in. After berating him Patton goes 'Fuck me for trying to build a moment'
And thats what I feel with current games. God forbid where there is an hour where nothing happens but character development.
Anyway, back on topic.
People need to relax. I'm looking forward to the game
1- RPG - Good 2 - Sci fi setting - Good 3 - 30 hours minimum to complete - Good
Its looking A-OK in my book
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Post by AlexY on Dec 20, 2009 18:18:27 GMT
This is just natural progression.
START: The Big Reveal -> IT LOOKS EXCELLENT Phase -> development -> I HOPE X/Y IS GOING TO BE IN THERE LIKE I WANT IT TO BECAUSE THEY LISTEN TO MY RAMBLINGS ON MY FORUM finalfantasyfan7365sephyxcloud.wordpress.com Phase -> pre-release hype with trailers and whatnot -> OMG IT'S GONNA TOTALLY SUCK IT'S NOTHING LIKE I IMAGINED IT WOULD BE Phase -> Japan gets it first -> THE GAME SUCKS ASS BECAUSE I CAN'T PLAY IT FOR REASON X Phase -> Release in the West -> HURRHURRHURR I KNOW WHAT HAPPENS I'M GUNNA PUT SPOILERS EVERYWHERE Phase -> everyone plays through it (mostly) -> HOLY SHIT THERE'S LIKE NO LIKEABLE CHARACTERS IN IT AND NOTHING AND STUFF BUT ITS SO COOL ANYWAYS BECAUSE OF X/Y Phase -> next FF is announced, rabid fanbase immediately forgets the last one objectively -> Civilized discussions of FF conossieurs debating the differences and improvements/faults of the last one. END.
Seriously.
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Post by blackswordsman on Dec 23, 2009 0:44:07 GMT
In my case, I prefer linear I guess. I mean, look at Fall Out 3. I've seen many people saying FFXIII sucks and should be like FO3. FO3 is a great game, but the story? Is not even near the same league as a FF story. It's just not the same, and I'm not talking about quality.
Linear JRPGs are like movies, everything is planned. They drive you through the story, making you care about the characters, creating a proper pace, building things up. In a non-linear RPG like Fall Out, that doesn't happen, or at least not in the same way, and while there are lots of background stories for me to see, the game doesn't drive me through it, and because of that, I don't get the emotional responses the linear story give to me.
I don't know if I'm making much sense. XD
Bottom line: linear gets more emotional response from me than non-linear. And that's why I prefer linear (it doesn't need to be completely linear, but, you know... mostly linear) story telling in a story driven game like Final Fantasy.
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