Judas
Nurse
Captain Charisma
Posts: 191
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Post by Judas on Jun 16, 2010 6:32:26 GMT
Red Dead Redemption -
I loved the game and have virtually no complaints about it. However, I was on the Red Dead wiki reading about a mission and they just spill the beans on the whole end of the game. The rest of the game just hasn't felt the same and I'm pretty disappointed with that.
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Post by Redemption on Jun 16, 2010 9:08:04 GMT
^ i know what thats like. Happened to me more then a few times (Season 1 of 24 was ruined because of it, and Some dick posted who the Origami Killer is on every section of a forum i belong to, 2 days before the street date for the game).
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Post by mr. worncoat on Nov 27, 2010 0:35:22 GMT
ICO PS2. I like Ico, its an alright game. It just never spoke to me that way it seems to speak to countless other Gamers. Blimey! that's shocking... I think ICO and Shadow of the Colossus are physical proof that you can make Art with commercial videogames too. I belive that Ico and Shadow of the Colussus are great games . . . but they're not for me. I sold em. ICO and Shadow of the Colossus are beautiful games, visually. I may never have gotten to play ICO all the way through (I still want to), but I know, with Colossus, things fall short once you start thinking past the visuals. There's nothing to say about controls, not at all; the issue is in the storyline and the "point A, point B" mentality of it. It's so very lackluster. I mean, really, you pretty much wake up, talk to the sealed one, then head out, kill a single creature, come back, and repeat. That's it. You do that about a dozen times, get into another cutscene, get to stomp around for a few seconds, but then the game ends with no real option other than a cutscene setting you up for, I believe, ICO. For me, it was a huge disappointment that should'nt have been. Again, all else was nicely rendered except the storyline. If you figure that the young protagonist made effort to steal an important artifact to his people, the history of which is something comparable to The Legend of Zelda's Master Sword, how did it take his people so long to send out a search party to find him? How did he get it in the first place? Surely it involved something of effort, which should've compounded on his people's resolve to get the sword back and stop him from messing with the holy land. There's more to it than that, except I still want to explain my annoyance over: Radiata Stories for the PS2, released back in 2005. This is one of those purchases I made on box cover art alone, and for a while in playing it, I thought I had made a good choice. The artwork is wonderful, the dialogue and voice acting is funny, there's character development, two different endings, dwarves, dragons, gods that double as game character crossovers , stuff that was fun to explore for a controlled form of roaming.. those parts were nice. No other way to put it. My issue comes with the shortness of it. So much more could've been done to develop what was running as a good thing. There were also, in my opinion, a lot of open-ended bits and peices that could've easily been mended. When it came to replay value, not much was open to support it outside of the other ending you were able to get to. When I completed both endings and sat back for a cutscene that hardly made up for much, I couldn't help but be largely disappointed. Spending $50 on it didn't make things much better, much less when, having read the descriptions on the back, the makers diluted the possibilities of the game, stating misleadingly that you could include a large portion of NPC's you came across to join you in battle and help save the world and all that jazz. A nice game, just not what it was touted for being and for what it could have been.
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