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Post by AlexY on Apr 21, 2010 10:12:21 GMT
I'm fine with First Person.
It's the Shooter part I'm worried.
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Post by dreggnog on Apr 21, 2010 11:24:41 GMT
If it's an FPS, then it could be done with no damage done to the quality of the scenes, and the gameplay possibly being made better, especially from a combat point of view. The only big problem I would have would be in-game atmosphere, because making a game first-person doesn't necessarily make me more immersed. How can I be immersed in what a character is going through if I can't see the damn guy/girl? If you're experiencing the character's plight first hand I feel it lends a hand to immersion heavily. Case in point, Metroid Prime. Never did I feel more alone, and alienated in a Metroid game than in Metroid Prime. Only a few games have actually truly gotten this right though. The Metroid Prime series The Condemned series Breakdown If it was like that, then for me the enviroment would have to be considerably more interesting than the main character, and exploration being the most enjoyable part of the game. AlexY, I guess it's actually the exact opposite for me. I've never really liked shooters before, but a shooter set in the Silent Hill world is probably just the thing to get me into the genre.
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Post by Toadkiller Dog on Apr 21, 2010 13:59:31 GMT
Sorry man, I just don't understand your logic.
Why does seeing the back of your character mean you can relate with them more?
For me it's the personality, it doesn't matter if I'm seeing the character's back or just his hands/arms. As long as he's in character and has a personality it can work. I don't need to focus on the back of a character's head to get into their character personally. The only time I really am concerned with looking at a character in a game is if I made the character, and then it's just liking to see what I've created.
Don't get me wrong, I love a solid character design, but I don't need to stare at it for the entirety of the game to appreciate the design.
One of the things I've always really, really appreciated about the Silent Hill series is the general atmosphere and locales of the games. I think these things could be very well represented and even heightened from a first person perspective.
Again I've gotta use Condemned as an example here, but it's probably the best first person horror game ever made that I can think of. (I know, I know there aren't too many to compare.) In Condemned a big part of the game is in feeling desperate, alone and in a terrible world of decay, death and generally being decrepit. Hence the title. The feeling of being stuck in a horribly dirty nightmare is constantly present.
But more importantly in Condemned being in the first person perspective really heightens the tension of the game. See, if the game were in third person you'd see something creeping up on your back. In first person you might hear it, but unless you turn around, you won't see it. A part from the beginning of Condemned 2: Bloodshot comes to mind here.
You walk into a broken down apartment room to see the phrase "Behind You!!!" scrawled over the wall in spray paint. You then hear maniacal laughter, and turn face to face with a lunatic who'd been in hiding behind you, who feeds you a lead pipe. This was predictable, but it didn't matter, because as soon as you read the words and you hear the laughter you know something's about to go badly, but you don't know what yet, or how.
All of this but also to me, I dunno about you guys but in my reality, I live in the first person. When I pick up a glass of water, I see it in my hand, I don't see myself picking it up from over my shoulder. So when I see something horribly nasty in a horror game in first person it's just THAT much closer to reality. More immersion for sure.
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Post by Vaco Deus on Apr 21, 2010 16:53:00 GMT
I'm against first person horror in general. Mostly because the protagonist is some silent hump who has the personality of a vanilla wafer.
That and I associate FPS with action, which, again, is a direction SH should never go in
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Post by pandorasxbox on Apr 21, 2010 17:47:16 GMT
I'm against first person horror in general. Mostly because the protagonist is some silent hump who has the personality of a vanilla wafer. Kind of like Harry and James? The fact that the genre is listed as "FPS and Action" worries me. I'm going to learn from my futile optimism for Homecoming and remain pessimistic...
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Post by Vaco Deus on Apr 21, 2010 18:09:50 GMT
Their personality was thin but it was there!
They talk. They emote. 95% of FPS protagonists are silent and don't say a word. Cannot really connect with that character.
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Dwz
Lying Figure
Faceless
Complete the pattern, solve the puzzle, turn the key
Posts: 435
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Post by Dwz on Apr 21, 2010 20:39:22 GMT
Oh hell ... FPS ... really? I'm all against this stupid idea, FPSes are meant for action and not horror. No matter if it's the highly acclaimed Doom 3 with it's quick and cheap scares or the Condemned series with having some nice moments but ultimately pointing you towards what needs to be done during those investigation moments where the focus was supposed to be about YOU FIGURING IT OUT (or so I imagined ) or even the Clive Barker's Jericho with its fucked up environments but stupid and non-horror combat, all of them still suck if you compare them to some true horrors like Obscure, Kuon, Haunting Ground, Clock Tower 3, Rule of Rose etc. The only horror series that SORT OF used FPS and didn't suck in my eyes was Fatal Frame ... and even that used FPS only in combat, there where tons of moments and episodes even where everything went on in 3rd person and still made you nervous as fuck, anticipating what the hell would happen around that little corner ... not to mention the freaking random ghosts that would startle you in the corner of the screen. Here's hoping that if the story about FPS is true the devs will actually consider opinions ... we DID, after all, nag our way about Origins awful first ideas to be scrapped
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Post by SilentHero on Apr 21, 2010 21:07:45 GMT
According to the article, the developers specialize in FPS and Action, not that the next supposed Silent Hill game was this genre. I just don't like making a mountain out of a mole hill at the moment. Until E3, I'm going to be excited about the prospect of a new Silent Hill and if the news reveals it is a FPS, then I'll worry.
But in the case of a first person game, I'm with dreggnog and kingofdogs on this, as long as the action is toned down to average Silent Hill levels and the environments are exciting, a first person romp through Silent Hill would be great! Maybe they could even focus on the things that made Shattered Memories great, more customization and filling the personality as you progress, making the character your own, which would be perfect in a FP theme.
I'm more worried about a new developer trying to use the same old formula in the vain of Origins and Homecoming, when Climax was just starting to find their own voice.
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Post by Toadkiller Dog on Apr 22, 2010 1:22:41 GMT
I'm against first person horror in general. Mostly because the protagonist is some silent hump who has the personality of a vanilla wafer. That and I associate FPS with action, which, again, is a direction SH should never go in You sir need to play the Condemned games. Ethan Tomas has a personality, at least as much probably more than Harry and James.
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Post by alx on Apr 22, 2010 5:20:39 GMT
I'm a huge Condemned fan and I have to say the original scared me silly in several parts...
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Post by Cenobite, that cute pariah on Apr 22, 2010 7:54:09 GMT
I'm against first person horror in general. Mostly because the protagonist is some silent hump who has the personality of a vanilla wafer. That and I associate FPS with action, which, again, is a direction SH should never go in You sir need to play the Condemned games. Ethan Tomas has a personality, at least as much probably more than Harry and James. Also, either of the System Shock titles. They both lay claim to some of the most terrifying moments I've ever experienced in gaming. System Shock 2 in particular. The spiders, the maintenance droids and security droids. I still have nightmares about the monkeys. System Shock 1 is also one of the few games to get an emotional rise out of me during game play rather then a cut scene. On one floor, roughly 3/4ths of the way through the game, you get a communication from other survivors, the first you've encountered. Its a long level, with several obstacles thrown in your way, but eventually you're in running distance of finally meeting more humans.
Then SHODAN lets loose one of her heavy security droids in the room the survivors are in. Naturally, its just too far away to make it in time to save anybody. And to top it off, SHODAN turns on the station's PA system, so you have to listen to everyone get slaughtered as you're running to save them.
SHODAN then says, smugly, "I'm afraid its too late to save your friends." Never before had I felt out and out rage towards a fictitious character, but right then and there I wanted SHODAN dead.
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Post by AlexY on Apr 22, 2010 8:59:17 GMT
On one floor, roughly 3/4ths of the way through the game, you get a communication from other survivors, the first you've encountered. Its a long level, with several obstacles thrown in your way, but eventually you're in running distance of finally meeting more humans.
Then SHODAN lets loose one of her heavy security droids in the room the survivors are in. Naturally, its just too far away to make it in time to save anybody. And to top it off, SHODAN turns on the station's PA system, so you have to listen to everyone get slaughtered as you're running to save them.
SHODAN then says, smugly, "I'm afraid its too late to save your friends." Never before had I felt out and out rage towards a fictitious character, but right then and there I wanted SHODAN dead. "F-f-feeeeeble inssssss-sssssect." *shudders* SS1 is scarier. I got stuck on SS2 near the end. But SS is SS, Condemned is Condemned. The only comparison to a SH FP game would be Penumbra. All of these games have wonderful and rich atmosphere, I agree, but looking at the mechanics of each, Penumbra games should be the "rolemodel" - huge focus on story and puzzles (not necessarily physics), much less combat. The Penumbra guys are making a new game now, I forgot the name, and it looks very promising - first person, no combat, constant fear and hiding from an enemy.
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Post by Toadkiller Dog on Apr 22, 2010 11:25:45 GMT
On one floor, roughly 3/4ths of the way through the game, you get a communication from other survivors, the first you've encountered. Its a long level, with several obstacles thrown in your way, but eventually you're in running distance of finally meeting more humans.
Then SHODAN lets loose one of her heavy security droids in the room the survivors are in. Naturally, its just too far away to make it in time to save anybody. And to top it off, SHODAN turns on the station's PA system, so you have to listen to everyone get slaughtered as you're running to save them.
SHODAN then says, smugly, "I'm afraid its too late to save your friends." Never before had I felt out and out rage towards a fictitious character, but right then and there I wanted SHODAN dead. "F-f-feeeeeble inssssss-sssssect." *shudders* SS1 is scarier. I got stuck on SS2 near the end. But SS is SS, Condemned is Condemned. The only comparison to a SH FP game would be Penumbra. All of these games have wonderful and rich atmosphere, I agree, but looking at the mechanics of each, Penumbra games should be the "rolemodel" - huge focus on story and puzzles (not necessarily physics), much less combat. The Penumbra guys are making a new game now, I forgot the name, and it looks very promising - first person, no combat, constant fear and hiding from an enemy. Actually on the subject of first person horror games, allow to also throw Cryostasis: Sleep of Reason ( en.wikipedia.org/wiki/Cryostasis:_Sleep_of_Reason) into the fray for awesome horror games in the first person. This one was overlooked by nearly anyone I've ever talked to, regardless of how much they enjoy horror games or not. It does however feature a mute main character. He's honestly not important to the plot. The plot and the atmosphere are what's important.
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Post by Tabris on Apr 22, 2010 15:36:26 GMT
Ahhh Silent Hill fans are truly unique when it comes to their incredibly hardcore speculations when there is literally nothing to go off of.
There's a blonde dude and that they made FPS games in the past.
People go nuts! Is it James?! A remake? An FPS game? Worst Silent Hill EVER!!!!
Hilarious. SH6 has created more controversy/intrigue than I've seen since SH4 was supposed to be the best SH ever.
Anyways, naturally I must join in.
I doubt it's James. I just don't think so.
An FPS SH? I'm totally down for. It could be so brilliant and a welcome change. As long as they made you FEEL LIKE an average guy.
I want to feel like I'm running through the mist and I lose my breath with some fucked up entity chasing me. I want the adrenaline rush knowing I'm forced to pace myself whether I want to or not (kinda like Origins).
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Post by Lolli on Apr 29, 2010 23:08:39 GMT
I'm against first person horror in general. Mostly because the protagonist is some silent hump who has the personality of a vanilla wafer. That and I associate FPS with action, which, again, is a direction SH should never go in You sir need to play the Condemned games. Ethan Tomas has a personality, at least as much probably more than Harry and James. Ah yes, I'm inclined to agree. Condemned is the only FPS I care for, other than the Duke Nukem one but thats Nukem, he's a horny guy what more is there to know? Ethan had a personality, I just hope, if this is a FPS, they somehow manage to allow us to connect to the character through cutscenes. After all, if we had James, or Harry e.t.c. running around and killing things without any cutscenes, they'd be boring too. It's not the style of game that determines the character, at least I don't think so, even if I don't see the character from behind when I'm playing, I can still make a connection with them through the FMV sequences.
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