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Post by blacky on Apr 30, 2010 1:59:28 GMT
Any new work within a genre isn't necessary bound to the cliches found in that Genre.
Link from Zelda hasn't spoken any damn lines since the series began but that doesn't mean RPGs always have Protagonists that don't speak, it used to be that way, but there's this little thing called "change"
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Judas
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Post by Judas on May 2, 2010 0:52:31 GMT
I don't think you get any more personality in a third person game than you do a FPS. However, I just don't like the FPS perspective. I can't really explain it, but I just like seeing my character there. I've tried to get past it, but I just can't get into games like Bioshock, for instance, simply because they are in first person. I
I really hope Silent Hill doesn't go this route.
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Post by Pseudosapien on May 20, 2010 5:55:30 GMT
I would much prefer to keep SH games as third person really. There is just something about how First person perspective puts the player into the body of the character that somehow removes a ton of the cinematic enjoyment for me. Like say for example SH2 was in First person, when James reacts to things even in such minor ways as backing off or showing physical signs of disgust/horror such as when getting locked into the hospital room, in first person I would feel suddenly removed from the game as I would not be controlling the movement and as I am within the character, I would be expecting MY reactions instead....okay so maybe I fail miserably at explaining myself here but hopefully you get my point.XD Basically a huge part of any SH game for me is the immersion and the feeling of following a character through the world, not ever actually BEING the character. In First person games I feel forced to BE the guy and it has always left me feeling far less "into" games and detached from the story as I know fully well that I am not a hard-edge detective or any such shizzle. (And yes, I can still very much enjoy games like that, but it is more like reading a comic book than watching a tragic horrifying story unfold. Mebbeh I am just simple. ) I am really curious to see how the development of this game plays out, but I am still very fookin' apprihensive at this stage.
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Post by Vio on May 31, 2010 3:34:32 GMT
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Judas
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Post by Judas on Jun 16, 2010 6:38:25 GMT
Haha, that pretty much sums up the current state of the series.
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katran
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Post by katran on Jul 5, 2010 5:56:32 GMT
How can I be immersed in what a character is going through if I can't see the damn guy/girl? I can see your point. For me, it really just depends on the game. I would not have wanted to play SH2 or 3 in first person. Those games are James's and Heather's stories, not mine. I'm watching their story unfold, I'm not them. Elder Scrolls IV: Oblivion I play in first person, because I AM that character and it's MY story as I want it to unfold (for the most part). Come to think of it, I can't think of any SH game where I felt it was me in the story. I was always watching someone else's story unfold and I like it that way. However, if they ever do create a SH game where you are just a random person who wanders into the town (maybe allow you to choose your gender, some characteristics such as are you good with guns or not, etc.), then I would want it to be first person. I think that would be an interesting idea, and one they toyed with a bit in Shattered Memories. But if we're following the story of a particularly created character, then I want to watch that character in action, their reactions, etc.
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Post by Lolli on Aug 28, 2010 20:50:09 GMT
For a game like Silent Hill, FPS perspective is just plain silly. It's all about identifying with the character, something which is hard to do from a first person perspective.
I can't imagine being able to sympathize with the characters or even relate to them when all I can see is a pair of hands sticking out. Besides the FPS style is more for action styled games like Condemned. You are forced to be the detective in this game because it's you that has to do the investigating, you that has to solve the crime. I liked Ethan but not as much as I like the SH characters.
Psychology works better from an outside perspective, as Pseudo said, seeing character reactions and the way they do things allows you to become attatched to them. They're more human this way, you see them progress as an outsider and connect more to them than you do a floating pair of hands.
Shattered Memories worked because the game played you. It analysed you like any psychologist would because it was shaping your world not the protagonists whilst also delving you deeper into the mystery which you wanted to unfold.
I don't see it working for any other SH games.
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Post by dreggnog on Aug 29, 2010 1:35:57 GMT
I would mind an FPS Silent Hill a lot less as long as the SCENES weren't in first person. I believe that first person viewpoint may actually enhance the gameplay and atmosphere, but that connection with the main character simply would not be there for me if I am unable to see him/her in the scenes. Also, there is just no video game in the whole wide world realistic enough to make me feel like I AM that character. However, there are a lot of mystery/atmosperic type games that are in first person, so if Silent Hill went that route instead of using the first person to go a more action type route, AND kept the cutscenes not in first person, then I might approve of the change.
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Post by blacky on Aug 29, 2010 3:02:26 GMT
Did the fact that you could see Henry Townshend make him a more relateable character? hardly because there was nothing to him.
Or what about the orginal Harry Mason? Who I must point only had one expression on his face the whole time due to the fact the ps1 coulden't animate expressions. This is also the guy who responded to freaky shit as if it was his least favorite flavor in a bag of candy, only slighty disgusted but otherwise just fine.
I agree with Dreggnog about seeing the character during the cut scenes, other than that there is not much differance from seeing the point of view of the character rather than seeing the back of his head
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Post by dreggnog on Aug 29, 2010 13:41:03 GMT
I'll admit that the characters certainly don't emote much during gameplay. If they could still nail the atmosphere from first person, I'll try it. I also like the idea because you'd see the enviroments and everything a whole lot clearer. Less hack tools needed! I loved in the first gmae how you get that extra option to look at everything from the back of Harry's head. That was cool.
I just hope they don't throw waves of enemies at you or have you surrounded with enemies or that sort of thing. I think it would be cool if the combat was closest to SH3 only in first person. The blocking mechanic would probably work better. I might not mind a good dodge move too, but limited amounts of enemies please! Haha I just realised that if we put Shattered Memories in first person, the chase sequences would be like Mirror's Edge.
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katran
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Pyramid Head is my boyfriend
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Post by katran on Aug 29, 2010 19:53:40 GMT
Ultimately, I'll try any SH game regardless of how the gameplay is set up. I've been pleasantly surprised before, as well as bitterly disappointed. Whether it is first or third person is not one of the top priorities to me in what is best about a game.
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Post by Lolli on Sept 4, 2010 20:46:28 GMT
Well I agree that Henry and Old Harry weren't exactly tantalizing protagonists but I still feel better when I observe a character from behind as opposed to a POV shot. It's a personal preference.
I doubt it will be first person but even if it were I'd give it a try, the only thing I really want is a good story that doesn't copy old games.
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katran
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Post by katran on Sept 4, 2010 22:28:40 GMT
I can't imagine being able to sympathize with the characters or even relate to them when all I can see is a pair of hands sticking out. <snip> Psychology works better from an outside perspective, as Pseudo said, seeing character reactions and the way they do things allows you to become attatched to them. They're more human this way, you see them progress as an outsider and connect more to them than you do a floating pair of hands. That may be true for some people, but again, for me, it just depends on the game. I find that when I play a game like Oblivion from a first-person perspective, I find it easier to get into the character. In that game you're not playing a pre-created character who already has set personality traits, a background, etc. You create the character as you want them to be, as maybe you want to be yourself (or as someone you'd never be in real life). So for that type of experience, and again just speaking strictly for myself, first-person works. Same with the Myst games. You're playing the "Stranger", the "Friend", and who that character is is pretty much left up to your imagination (it was no accident that the title of the online games in that series is URU, or "you are you", though it's not pronounced that way and the word itself is defined to mean "gathering"). But in Silent Hill, at least so far, you're playing an already-existing person (at least, one who exists in a fantasy realm), so you're following that character's journey as it unfolds before you. In that respect, I agree that first-person would be silly and actually hinder me from connecting with that character.
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Post by dreggnog on Jan 8, 2011 2:50:57 GMT
Info from Silent Hill Heaven. The official title of the game is Silent Hill: Dounpour (which I like but everyone else seems to hate). The town is a large place and some otherworld areas will be flooded.
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