|
Post by alx on May 9, 2011 20:21:33 GMT
So you are saying it is fine for Jacob's Ladder to rip off Francis Bacon and okay for Konami to rip off Jacob's Ladder but not okay for us to rip off Konami's Jacob's Ladder Francis Bacon rip off? Because we don't exist in a vacuum and artists are influenced by other artists all the time... Team Silent didn't invent ghost towns either, they simply made better use of one than most. As long as we can manage to bring something new to the table then it isn't plagiarism because a town filled with Francis Bacon paintings brought to life is verging too close to Silent hill rip off.
|
|
|
Post by blacky on May 9, 2011 21:10:00 GMT
I didn't say using francis bacon style monsters wasn't acceptable, I just said an ghost town filled with them was leaning on the silent hill side. Just taking away the fog won't do, noone is going to fall for that.
any of the ideas by themselves are fine as inspiring material, I am just saying you can only borrow so much from another source before it simply becomes copying. Ghost town is fine, surreal monsters could be possible depending on context, ghost town with surreal monsters and an otherworld is pushing it.
Of course there is the possiblity that if we come up with one heck of an orginal plot different from silent hill. We might get away with using a few a few more of the visual concepts. abit like how SH4 was different from the main series as pointed out earlier. But we would have to be very creative.
Oh and before I forget, someone menctioned the use of soundtrack, definitely be careful there if we want to put this thing on youtube or something. Youtube will remove the soundtrack of any video that gets any complaints about unlicensed use of music. I've seen so many good youtube movies get ruined that way. Avex Entertainment in particular have a huge presence on youtube, it's next to impossible to listen to their songs except for short clips on their own youtube account. You can't get anything past them, they constantly check for videos that use their songs without permission.
Konami doesn't seem to as strict and rigorous as that, but I still woulden't risk it. I don't know what the laws say about music covers though, a self made silent hill like soundtrack might be passable
|
|
|
Post by mr. worncoat on May 11, 2011 9:25:35 GMT
I really think we're looking at this too intensely.
Music? We don't need more than a few scraps of industrial sounds or clips from any soundtrack.
Monsters? We don't need anybody all dolled up as some creature from the darkest depths. Remember that fear through implication works, too. We don't need full costumes or anything pricy, just an abnormal body part or two. Plastic, pins, slopped-on slop, and for a half second we got us an implied horror.
Not that we need to stir the emotions of our inner subconscious, mind you. This is just a little project, something FUN. Everybody has a creepy looking spot near where they live. All they have to do is film it or themselves in it and follow with whatever we're aiming for.
And then we edit and release. Even if it's terrible, it'll be our terrible little monstrosity that we can try again later with something else.
|
|
|
Post by blacky on May 11, 2011 16:19:45 GMT
Well if it's just going to be scraps of sounds, then I say don't even bother taking it from any soundtrack. I am in no way an sound designer, but even I can put something together pretty quick just by playing around with Garageband. Here's a film I was involved with last year, I created all the sound on it
And as for fear by implication, I did consider that and is another reason I am suggesting not to make it an Silent hill retread. In silent hill the monsters are out there in the streets in plain sight and so would require alot of work done on them. By editing it so they are more out of sight, then we are working with something else completely and thats fine, but the message I keep getting is that people don't want something else completely
|
|
|
Post by alx on May 11, 2011 20:54:30 GMT
I could care less if the monsters are strolling down main street or lurking in dark corners so long as there are monsters. Or ghosts. Or something...
And I am definitely down with the "less is more" when it comes to how much you see of the monsters. Indeed, plenty of the effects in 2010 could translate
While I thought the sound design was very well done, I am far from convinced that approach would work for a trailer. That having been said, I would be happy to be proved wrong
|
|
|
Post by mr. worncoat on May 12, 2011 11:04:15 GMT
That music is pretty much in the neighborhood, I think. Not that we'd be looking to fill the entire trailer with a single song, but then that's probably not the sentiment in the first place. But that's good. Maybe we could have one or two other "tracks" as well? Any random assortment of noises, really. Or maybe we could look at the layout of what we want to record first. The basic stuff we got, but how do we go from start to finish of the trailer?
The ending would be simply enough. Climatic part hits, go to title screen, credits of those involved.
And speaking of those involved, we should try to prod a few other people into noticing that this idea exists. I'm not sure if anybody else has been lurking, but so far it's been you two, Sindaiin, and myself. Of course, we could always shoot our own miniature thing and use it to grab attention and make a bigger and better one afterwards, but still.
|
|
|
Post by blacky on May 12, 2011 12:12:52 GMT
Well I was just using that video as an example and it was the only one knocking about online at the time. I am not just limited to that kind of style I am a bit busy now but perhaps at some point I could put together a few tracks with a more horror movie tone.
|
|
|
Post by alx on May 12, 2011 14:44:39 GMT
Let's not forget the Crimson One, the man who started the thread. Just cos we haven't heard from him in a while is no reason to assume he's buggered off Recruitment should wait until we have something a little less vaporware, IMHO or we risk loss of interest. Volunteers, on the other hand should still be welcomed with open arms Worst case scenario- We do a teaser (pseudo)trailer and this generates excitement. Then we expand on that for the next release And speaking of those involved, we should try to prod a few other people into noticing that this idea exists. I'm not sure if anybody else has been lurking, but so far it's been you two, Sindaiin, and myself. Of course, we could always shoot our own miniature thing and use it to grab attention and make a bigger and better one afterwards, but still.
|
|
|
Post by mr. worncoat on May 13, 2011 9:39:36 GMT
I'm not sure if I've seen the Crimson One around the forums, lately? Does anybody have a way to get ahold of him, or am I blind?
If we're going to go for teaser trailer first, I'm all for it. If I may even offer up a thought on how we could do this: the trailer focuses on several people converging to unknowingly meet in a single location. I'm thinking like it'd be something akin to SH:2, where Silent Hill affects people's perspectives of it differently. Each person has there own environment, but it's heavily implied that they're meeting in the same room. Running through a building or going through an alleyway door, stuff like that. Plus something or somethings showing up in whatever way.
|
|
|
Post by blacky on May 14, 2011 0:01:42 GMT
Hmmm, vaguely sounds like an concept I came up with for an game on one of those RPGmaker program things long long time ago.
It involved characters trapped in an building surronded by an endless forest and fog, which later turned out to be Hell itself, the characters having died in thier own back stories and each are suffering for their sins. The building looked different for each of the characters. Also the place was populated with demonic spirits.
|
|
|
Post by alx on May 14, 2011 2:55:58 GMT
The brilliant part of this approach is that it will justify the fact that everyone is being shot in a different location. I'll email the Crimson One and see if he is down with this, provided we all have a consensus?
Oh, and what's the title? I vote we don't use Private Hell but seriously Neck of the Woods might work...
|
|
|
Post by blacky on May 17, 2011 13:13:18 GMT
I second the vote on not using 'Private hell' that sounds too chessy for a horror film.
The best film titles are always the ones that create intrigue and don't give the whole game away. What I do find is though everytime I come up with a good one, I find that it has already been taken >_<
'Neck Of The Woods' seem okay
Just to throw up more suggetions
'Haunted Minds' "Rooms Of The Dead' 'House Of The Eternal' 'Damned'
It's normal for a film to go through title changes as it progresses. If we choose an working title it doesn't mean it's set in stone.
|
|
|
Post by alx on May 18, 2011 0:02:00 GMT
There is no point in coming up with a title this early. I guess the way to proceed now is to let everyone who plans to shoot a session pitch a concept and then see if we can't bolt them all together
|
|
|
Post by mr. worncoat on May 19, 2011 8:58:51 GMT
I can assume that for the time being those who would be participating in this would be the three of us plus whoever randomly joins in plus Crimson, whenever he gets that email of yours, alx. Or who amongst us is able to record anything? I can, but I'd like some direction for all of us. We get that we're all suppose to be in different areas, making our way to a door that'll land us in the same room. It seems pretty self-explanatory, I suppose, it'd just be nice to have more of a foundation to work on.
|
|
|
Post by blacky on May 21, 2011 1:12:04 GMT
Well I surpose those who can film anything can explain their plans here first, put up images of the places and people they plan to film and we can then work from there to fit it in.
consistency is quite important, the characters will be seeing different things but we must be careful not to make it look like different horror films stuck together. We must get the audiance to understand the concept without confusing them.
|
|